Unreal Tournament 2007 will be released in Mars 2007.
Unreal Tournament 2007 (previously codenamed 'Envy') is Epic Games' sequel to Unreal Tournament 2004. Published by Midway Games, UT2007 is powered by Epic's new Unreal Engine 3, and is due to be released on PC and PlayStation 3 in the second quarter (April-June) of 2006. Rumors of a future Xbox 360 release have not been confirmed.
TeamsAs with previous UT titles, players will choose a character from one of the many game teams.
|
The following weapons are confirmed to appear in UT2007:
All nine 'Axon' vehicles from UT2004 and the ECE Bonus Pack will be back in UT2007, with a few changes.
In addition, there will also be an all-new selection of nine 'Necris' vehicles.
Each player will also have use of a Hoverboard, added as a way to keep people in the action at all times. Steve Polge comments (E3 2006) on the Hoverboard:
It's not something you want to use in combat, because you don't have a weapon when you're on it. And if you get shot while you're on it you're going to tumble and become an easy target. You can also grapple onto the backs of other vehicles and get a ride. Steve also mentioned that thay also used to it solve the problem of when someone takes off in a hellbender without you, you can quickly grapple onto and tow yourself into the vehicle while it's moving.
Graphics
The most visible technological improvements in UT2007 come from the move to Unreal Engine 3. Environments are now alive with rich shaders, and per-pixel lit. As such, a DirectX 9 compatible card is a must. Expect the minimum spec graphics card to be an NVIDIA GeForce FX or ATI Radeon 9700 level card. If you're looking for decent performance however, you'll need to aim a little higher. At E3 2005, Epic's Tim Sweeney suggested an NVIDIA GeForce 6800 Ultra level card for decent frame rates at 1024x768 resolution.
AI & Voice
UT2007 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT2007 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to "attack", you can now give orders like "there's a sniper on the tower, go get him". Bots will also respond to particular questions. For example, if you asked "is there anyone in the cave?", they might reply "no, the cave is clear".
UT2007 bots' personalities will also make them better suited to different in-game tasks.
Click on the mini pic to see the BIG one, when there click back on your browser to get back here.